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A Moment In History – Create a short animation (1-2 minutes) using any technique or hybrid combination of techniques covered throughout the course. For this project, you must choose a moment in history, tell the story of that moment as an audio voice over track and then animate the event. The moment can be one of great historical importance, a moment in popular culture, or even a moment of personal history. You must write a brief voice-over script, record and edit the sound (can be your own voice or someone else), create a storyboard with sound notes, and create concept art for the visual style. The final animation must include a combination of animated graphics (can be character-based or abstract), illustrations, and kinetic typography.  The project will be broken into two parts for grading – Pre-Production (script, audio editing, storyboard, concept art) and Post-Production (rough cut and final edit of the animation). The animation must include a title and credits and be rendered as a .mov file using h.264 compression, 1920 x 1080 resolution, and 24 fps.


Student A – Final


Student B – Final


Student C – Final


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  • Date: 06/01/2019 – Present
  • Principal Investigator: Eva K. Ritzl, MD
  • Role: Role: Principal Graphics Engineer / Product Designer
  • Description: Developing a custom rendering engine on Metal GPU framework and heat map algorithm that interprets data values and ranges obtained on each electrode and displays them with a range of colors to project on a 3D brain model. This map presents data visualization with animation using an EEG data set and real-time data.

EEG Data Model Screenshot on iPad
EEG Data Model Screenshot on iPad

EEG Data Model Development Storyboard
EEG Data Model Development Storyboard
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Abstract Animation – Create a short animation using After Effects and Photoshop (30 seconds – 1 Minute) that must utilize the animation concepts morphing, anticipation, follow-through, weight, and squash & stretch. You will be assigned four geometric shapes to work with: circle, rectangle, triangle, and line. This limitation is meant for you to focus your creative attention on the possibilities of movement, scale, transformation, and multiplicity of the shapes you are given. If you wish you may include a combination of frame-by-frame (photoshop) and keyframed animation (After Effects). The sound is optional. The animation must include a title and credits and be rendered as a .mov file using h.264 compression, 1920 x 1080 resolution, and 24 fps


Student work A


Student work B


Student work C


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Morph – Create a frame-by-frame animation utilizing layers in Photoshop. Using the AnimDessin2 Photoshop Extension create an animation that contains at least one morph from one image to a completely different image. The imagery you create may be character-based or abstract. The animation must utilize the concepts of anticipation and ease in / ease out. The finished animation must be a minimum of 4 seconds and exported as a .mp4 file using h.264 compression, a resolution of 1920 x 1080, and 24 fps.


Student work A


Student work B


Student work C


Student work D


Student work E


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ED REED FOUNDATION Fundraising Event
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  • Date: 10/01/2018 – 02/01/2019
  • Principal Investigator: Jose I. Suarez, MD
  • Role: Graphic Designer / UI Developer
  • Description: Developed User Interface for INSIDER study web application.



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NeuroNet www.neurology.jhu.edu (VPN only) is an official intranet of the Department of Neurology.


  • Date: 12/01/2017 – 05/01/2019
  • Principal Investigator: Charlene E. Gamaldo, MD
  • Role: Principal Web Developer / Graphic Designer
  • Description: Developed intranet (one-stop-shop) for the department of neurology, neuroscience & neurosurgery. Neurology employees can use this resource to find many resources, documents, and even news related to the department since there are no dedicated administrators for this system. The core idea of this project is to build a self-sustainable community of volunteer editors and provide them easy CMS.




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There is another ego, the news reporter, who comes in at the end of the film. This news crewmember is selling bigotry and the twisted Korean cultural value of victim-blaming empathy to the victims of the violence. The media is soliciting empathy for perpetrators, branding them as patriots. “Be a man, it’s okay, who cares you got hurt,” the news reporter encourages, dismissing the injuries caused by the violent drones.


Screenshot from “In pursuit of greatness

Screenshot from “In pursuit of greatness

I have lived through a paradoxical and absurd world. In this world freedom, truth, and morality were manipulated by government-controlled news media. Sadly, I’m still living in a paradoxical and absurd world. In today’s world, we have so much freedom to access information, yet the facts don’t matter anymore, as the world legitimizes “Alternative Facts” [1] and “Truth isn’t truth” [2] in political pundits’ debate sessions. At the end of the day, we are human, vulnerable to emotions over facts. We tend to believe in our emotions rather than inconvenient truths. Also, commercially-based technology naturally speaks to human emotions, more than facts, in the concept of user-centric design. The algorithms select information for us based on our preferences and interest, rather than what we need to hear in order to build a better society. We do have free access to information and are exposed to more information every day, but a large quantity of information consists of what each person prefers to receive.


Screenshot from “In pursuit of greatness

[1] Kellyanne Elizabeth Conway, Meet the Press, New York: NBC News, Jan 22, 2017

[2] Rudolph W. Giuliani, Meet the Press, New York: NBC News, Aug 19, 2018

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Animentary “Korean Folktale” 2001-2004 KBS

KBS “Animentary Korean Folktale” recreated forgotten Korean folk tales in order to reintroduce folklore to our young generations in a form of animation. Most of the Korean folktale had been less relevant to today’s culture. However, this animated storytelling closes the cultural gap between modern audiences and older ones. The Animentary Korean Folktale received the 30th Korean Broadcasting Association Award in 2003.

Completed appx 120 episodes (out of total 150) with Research, Concept Design, Storyboard, Character Design, and Animation.


Full Video of “LADY YOUNG DEUNG”  EPISODE #XX

This documentary program was first broadcasted in July 2000, the program initially utilized illustrated images for the graphical storytelling. I joined the team in Jan 2001 as an animator and a character artist to develop and adopt the new kind of animation-documentary genre called “Animentary,” and as an experimental program.

As a result of this constant effort, the program won five broadcasting awards in 2003, including “Korea Broadcasting Awards-television production for children and youth” received in September 2013, “Good Program for Children Award” and “Top rank program chosen by children” received from YMCA Korea in December 2013. Also, despite its publicity limits as a satellite channel and its low production budget compared to other animation productions, it won the hearts of viewers composed of civil groups, school teachers, and parents, showing that this viewership can be secured only with excellent content.


Original Artwork from Episode #XX “Lady Vengeance”  

Original Artwork from Episode #XX “A FORTUNE TELLER FROM GOGURYEO” 

Original Artwork from Episode #XX “A FORTUNE TELLER FROM GOGURYEO” 

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SARAH 2013



Mermaid03

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ED REED 2012

Ed_Reed
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Content will be available soon.

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CRS Testimonial Series

Construction Risk Solutions, LLC

CRS Testimonial #04  John J. Kirlin

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  • Principal Investigator: Brenda Johnson, DnP, CRNP-BC, ANVP, FAHA
  • Date: 12/01/2019 – Present
  • Role: UI Developer
  • Description: Developed User Interface for Stroke Center Application.

Business logic model before
Business logic model before
Business logic model after
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Content will be available soon.


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  • Date: 12/01/2019 – Present
  • Principal Investigator: Rachel Salas, MD, Charlene E. Gamaldo, MD
  • Role: UI Developer / Graphic Designer
  • Description: User Interface Development for My Sleep Script 101


Developing a web application version of the mobile app “My Sleep Script 101.” This project aims to expand the app’s reach to include web users and update UI and usability in order to deliver basic sleep medicine knowledge to sleep and non-sleep healthcare providers.  



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  • Date: 6/1/2019 – 4/1/2020
  • Principal Investigator: Eva K. Ritzl, MD
  • Role: Co-Investigator / Graphics Developer / Product Designer  
  • Description: Developing advanced data visualization with EEG data that will be used as an educational and clinical supporting tool. This real-time data visualization will enhance future EEG reading and diagnosis as a clinical decision-supporting system. Further developments in exploring new technology in order to present data on actual subjects using Extended Realities, such as Augmented Reality (AR).


Brain Data Model 3D
Brain Data Model 3D

Screenshot of the Brain Data Model AR on iPad
Screenshot of the Brain Data Model AR on iPad

Screenshot of the Brain Data Model 3D on iPad
Screenshot of the Brain Data Model 3D on iPad
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Brain Death Evaluation Mobile Application

  • Date: 12/01/2019 – Present
  • Principal Investigator: Clotilde Balucani, MD, Jose I. Suarez, MD
  • Role: Co-Investigator / UI/UX Designer / Product Designer
  • Description: The overall hypothesis of this project is that the development of a dedicated smartphone/mobile app endorsing the current AAN guidelines for brain death determination will guide healthcare providers perform a BD determination, improving knowledge of the BD determination process, and facilitating adherence to BD determination guidelines, therefore improving standardization of this procedure.

SMART Concept Image
SMART Concept Image

SMART Application Wireframe
SMART Application Business Logic Model

SMART Application Wireframe
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Frank YJ Cho

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