Mobile Applications
Case Study I
SMART project / Brain Death Evaluation
Contents will be available soon.
Case Study II
EEG DATA MODEL
Contents will be available soon.
Case Study III
HIV DEMENTIA TestKit
Contents will be available soon.
Case Study IV
HALCEON Project
Contents will be available soon.
Case Study V
NeuroNet
Contents will be available soon.
Case Study VI
IIAM-Important Information About Me
Mobile Application Development
Johns Hopkins – Kennedy Krieger Institute
Overview
IIAM (Important Information About Me) is an innovative and comprehensive patient portability profile app empowering children with neurodevelopmental disabilities. With the nation invested in patient safety and quality care, we envision IIAM will be a standard tool used in the hospital setting and to assist the transition of care from pediatric medical/ rehabilitative centers to community providers and on into adulthood.
Challenges
Development Stage 1 to 4: On-device data-driven application for children.
- a comprehensive patient record for the future professional medical personal.
- an easy communication tool between patients(impaired ability to communicate) and Non-medical personal.
- User customized videos and photos.
- Callouts for emergency situations. ex) “When I cry I need…”
Sketch
Prototype detail – “I have two siblings. Timmy is 11-year-old and my sister, Lily is 5-year-old.”
“I am allergic to wheat, cat, and milk”
Case Study VI
READ AHEAD
Mobile Application Development
Johns Hopkins-Peabody Institute
OVERVIEW
For Classical pianists, the ability to sight-read is an essential skill. Pianists who sight-read fluently have more performance opportunities, learn music more easily and are more effective teachers. To become good sight-readers, students need a large collection of pieces, graded according to difficulty, and a systematic method that will teach them to read efficiently and meaningfully, presented in an attractive, easy-to-use format that allows them to work on their own, and at the same time be monitored by their teacher. Read Ahead solves one of the most important, yet difficult, problems in sight-reading: how to make the eyes move in advance of where you are playing.
Achievements
Development Milestone 3 to 5: UI designs
- Test group result analysis (optimal level of difficulty, task amount, evaluation, rewarding…)
- “Game” user Interface development.
- Game process development “Rewards/Scoring”
- Visual concept development.
Game Process
“Rewards/Scoring”
Concept Illustrations – Piano, Violin and TromboneNavigation
Prototype Image #1
Prototype Image #2
Prototype Image #3