Mobile Applications

Case Study I

SMART project / Brain Death Evaluation

Contents will be available soon.


Case Study II

EEG DATA MODEL

Contents will be available soon.


Case Study III

HIV DEMENTIA TestKit

Contents will be available soon.


Case Study IV

HALCEON Project

Contents will be available soon.


Case Study V

NeuroNet

Contents will be available soon.


Case Study VI

IIAM-Important Information About Me

Mobile Application Development
Johns Hopkins – Kennedy Krieger Institute

IIAM_Concept_Image

Overview

IIAM (Important Information About Me) is an innovative and comprehensive patient portability profile app empowering children with neurodevelopmental disabilities. With the nation invested in patient safety and quality care, we envision IIAM will be a standard tool used in the hospital setting and to assist the transition of care from pediatric medical/ rehabilitative centers to community providers and on into adulthood.

Challenges

Development Stage 1 to 4: On-device data-driven application for children.

  • a comprehensive patient record for the future professional medical personal.
  • an easy communication tool between patients(impaired ability to communicate) and Non-medical personal.
  • User customized videos and photos.
  • Callouts for emergency situations.  ex) “When I cry I need…”
IIAM_map

Sketch

IIAM_Siblings_Sketch_Image02

Prototype detail – “I have two siblings. Timmy is 11-year-old and my sister, Lily is 5-year-old.”

IIAM_Allergic_Sketch_Image01

“I am allergic to wheat, cat, and milk”


Case Study VI

READ AHEAD

Mobile Application Development
Johns Hopkins-Peabody Institute

OVERVIEW

For Classical pianists, the ability to sight-read is an essential skill. Pianists who sight-read fluently have more performance opportunities, learn music more easily and are more effective teachers. To become good sight-readers, students need a large collection of pieces, graded according to difficulty, and a systematic method that will teach them to read efficiently and meaningfully, presented in an attractive, easy-to-use format that allows them to work on their own, and at the same time be monitored by their teacher. Read Ahead solves one of the most important, yet difficult, problems in sight-reading: how to make the eyes move in advance of where you are playing.

Achievements

Development Milestone 3 to 5:  UI designs

  • Test group result analysis (optimal level of difficulty, task amount, evaluation, rewarding…)
  • “Game” user Interface development.
  • Game process development “Rewards/Scoring”
  • Visual concept development.
ReadAhead_GameControl

 Game Process

ReadAhead_Day_Button_Detail

“Rewards/Scoring”

ReadAhead_BackGround_Illustration

Concept Illustrations – Piano, Violin and TromboneNavigation

ReadAhead_ProtoType03

Prototype Image #1

ReadAhead_ProtoType01

Prototype Image #2

ReadAhead_ProtoType02

Prototype Image #3

Frank YJ Cho

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